ABOUT
DOTA 2
Dota 2 is a multiplayer
online battle arena (MOBA) video game developed and published by Valve Corporation. The game is a sequel to Defense
of the Ancients (DotA), which was
a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches
between two teams of five players, with each team occupying and defending their
own separate base on the map. Each of the ten players
independently controls a powerful character, known as a "hero", who
all have unique abilities and differing styles
of play. During a match, players collect experience points and items for their heroes to successfully defeat the opposing
team's heroes in player versus player combat. A team wins by
being the first to destroy a large structure located in the opposing team's
base, called the "Ancient".
Development
of Dota 2 began in
2009 when IceFrog, lead designer of the
original Defense of the Ancients mod,
was hired by Valve to create a modernized remake in the Source game engine. It was officially released
for Microsoft Windows, OS
X, and Linux-based personal computers
via the digital distribution platform Steam in July 2013, following a Windows-only public beta phase that began two years prior. As the game is
fully free-to-play with no heroes needing
to be bought or unlocked, revenue is made from microtransactions, specifically loot boxes and a battle pass subscription system called Dota Plus, which all
offer non-gameplay altering virtual goods, such as cosmetic hero armor and weapon replacements,
in return. The game has also been updated with various other features since
release, such as support for virtual reality (VR) and a full transition to the Source 2 engine in 2015.
Despite some criticism going towards its
steep learning
curve and complexity, Dota 2 was praised for its
rewarding gameplay, production quality, and faithfulness to its predecessor,
with multiple gaming publications considering it to be one of the greatest video games of all time. Since its release, it has been one of the most played
games on Steam, with over a million concurrent
players at its peak. The popularity of the game
has led to official merchandise for it being produced, including apparel,
accessories, and toys, as well as promotional tie-ins to other games and media. The game also allows for
the community to create custom game modes, maps, and hero cosmetics, which are
uploaded to the Steam Workshop and curated by Valve. A digital collectible card game featuring the characters and setting of Dota 2, called Artifact, was
released in November 2018. Developed by Valve as well, the games will have
content updates that are created in tandem with each other.
Dota 2 has a widespread and active competitive scene, with
teams from across the world playing professionally in various leagues and tournaments. Premium tournaments featuring the
game often have prize pools totaling millions of U.S. dollars, the highest of
any eSport. The largest of them is known as The International, which is
produced annually by Valve and most commonly held at the KeyArena in Seattle. Valve also manages an event format known as the Dota Pro Circuit, which are a series of tournaments held prior
to Internationals that award qualification points based on results for getting
directly invited to them. For most tournaments, media coverage is done by a
selection of on-site staff who provide commentary and analysis for the ongoing
matches, similar to traditional sporting events. Broadcasts of professional Dota 2 matches are streamed live over
the internet, and sometimes simulcast on television networks, with peak
viewership numbers in the millions. The game has also been used in machine learning experiments, with a team of botsknown as the OpenAI Five showing the ability to compete against, and
sometimes defeat, professional players.
GAME PLAY
Dota 2 is a multiplayer online battle arena (MOBA) video game in which two
teams of five players compete to collectively destroy a large
structure defended by the opposing team known as the "Ancient",
whilst defending their own. As in Defense of the Ancients, the game is controlled using standard real-time
strategy controls, and is presented on a single mapin a three-dimensional isometric perspective. Ten players each control one of the game's 116 playable
characters, known as "heroes", with each
having their own design, strengths, and weaknesses. Heroes are divided
into two primary roles, known as the "carry" and
"support". Carries, which are also called "cores",
begin each match as weak and vulnerable, but are able to become more powerful
later in the game, thus becoming able to "carry" their team to
victory. Supports generally lack abilities that deal heavy damage, instead
having ones with more functionality and utility that provide assistance for
their carries, such as providing healing and other buffs. Players select their hero during a pre-game
drafting phase, where they can also discuss potential strategies and hero
matchups with their teammates. Heroes can not be switched mid-game, and
once one is selected, they are removed from the drafting pool and become
unavailable for all other players.
All heroes have a basic damage-dealing
attack, in addition to powerful abilities. Each hero
has at least four abilities, all of which are unique, which are the primary
method of fighting. Heroes begin each game with an experience level of one, only having access to one of their
abilities, but are able to level up and become more powerful during the course
of the game, up to a maximum level of 25. Whenever a hero gains an experience
level, the player is able to unlock another of their abilities or improve one
already learned. The most powerful ability for each hero is known as their
"ultimate", which requires them to have an experience level of six in
order to use. In order to prevent abilities from being used without
consequence, a magic system in the game exists. Activating an ability costs a
hero some of their "mana points", which slowly regenerates over time. Using an
ability will also cause it to enter a cooldown phase, in which the ability can not be used
again until a timer counts down to zero. All heroes have three attributes: strength,
intelligence, and agility, which affect health points, mana points, and attack speed, respectively. Each hero
has one primary attribute out of the three, which adds to their non-ability
basic damage output when increased. Heroes also have an ability
augmentation system known as "Talent Trees", which allow players
further choices on how to develop their hero If a hero runs out of
health points and dies, they are removed from active
play until a respawn timer counts down to zero, where they are then respawned
in their base.
The two teams—known as the Radiant and
Dire—occupy fortified bases in opposite corners of the map, which is divided in
half by a crossable river and connected by three paths, which are referred to
as "lanes".The lanes are guarded by defensive towers that attack any
opposing unit who gets within its line
of sight. A small group of weak computer-controlled creatures called "creeps" travel predefined paths along the lanes and
attempt to attack any opposing heroes, creeps, and buildings in their
way. Creeps periodically spawn throughout the game in groups from two
buildings, called the "barracks", that exist in each lane and are
located within the team's bases. The map is also permanently covered for
both teams in fog
of war, which prevents a team from seeing the
opposing team's heroes and creeps if they are not directly in sight of
themselves or an allied unit. The map also features a day-night cycle, with
some hero abilities and other game mechanics being altered depending on the
time of the cycle. Also present on the map are "neutral creeps"
that are hostile to both teams, and reside in marked locations on the map known
as "camps". Camps are located in the area between the lanes known as
the "jungle", which both sides of the map have. Neutral creeps
do not attack unless provoked, and will respawn over time if killed. The most
powerful neutral creep is named "Roshan", who is a unique boss that may be defeated by either team to obtain
special items, such as one that allows a one-time resurrection if the
hero that holds it is killed. Roshan will respawn around ten minutes after
being killed, and becomes progressively harder to kill as the match progresses
over time. "Runes", which are special items that spawn in set
positions on the map every two minutes, offer heroes various temporary, but
powerful power-ups when collected.
In addition to having abilities becoming
stronger during the game, players are able to buy items from set locations on
the map called shops that provide their own special abilities. Items are not
limited to specific heroes, and can be bought by anyone. In order to obtain an
item, players must be able to afford it with gold at shops located on the map,
which is primarily obtained by killing enemy heroes, destroying enemy
structures, and killing creeps, with the latter being an act called "farming". Only the hero that lands the killing blow on
a creep obtains gold from it, an act called "last hitting", but all allies receive a share of gold when an
enemy hero dies close to them. Players are also able to "deny"
allied units and structures by last hitting them, which then prevents their
opponents from getting full experience from them. Gold can not be shared
between teammates, with each player having their own independent stash. Players
also receive a continuous, but small stream of gold over the course of a
match. Multiple game types in the game exist, which mainly alter the way
hero selection is handled; examples include "All Pick", which offer
no restrictions on hero selection, "All Random", which randomly
assigns a hero for each player, "Captain's Mode", where a single
player on each team selects heroes for their entire team and is primarily used
for professional play, and "Turbo", an expedited version of All Pick
featuring increased gold and experience gain, weaker towers, and faster respawn times. Matches usually last around 30 minutes
or more, although they can theoretically last forever as long as both Ancients
remain standing. In Captain's Mode games, an additional "GG" forfeit feature is available to end games early.
Dota 2 also occasionally features limited-time events that
present players with alternative game modes that do not follow the game's standard
rules. Some of these included the Halloween-themed Diretide event, the Christmas-themed Frostivus event, and the New Bloom Festival,
which celebrated the coming of spring. The move to the Source 2 engine in 2015 also saw
the addition of community-created custom game modes, known as the
"Arcade", with the more popular ones having dedicated server hosting by Valve. Various games in the Arcade have
also been created by Valve themselves, including the Halloween-themed capture point mode "Colosseum", the
combat arena mode "Overthrow", and a 10 versus 10 mode. Starting
in 2017, Valve began releasing special seasonal gamemodes as a part of each
year's International battle pass, such as "Siltbreaker", a story-driven cooperative
campaign mode, in 2017, and "The Underhollow",
a battle
royale mode, in 2018.
DEVELOPMENT
The Dota series began in 2003 with Defense of
the Ancients (DotA)—a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos—created by the
pseudonymous designer "Eul". An expansion pack for Warcraft III, titled The Frozen Throne, was released later that
year; a series of Defense of the
Ancients clone mods for the new game competed for
popularity. DotA: Allstarsby
Steve Feak was the most successful, and Feak, with his friend Steve Mescon,
created the official Defense of
the Ancientscommunity website and the holding company DotA-Allstars,
LLC. When Feak retired from DotA:
Allstars in 2005, a friend, under the pseudonym "IceFrog", became its lead designer. By the late
2000s, Defense of the Ancients became
one of the most popular mods in the world, as well as a prominent esports title. IceFrog and Mescon later had a falling out
in May 2009, which prompted the former to establish a new community website at
playdota.com. Valve's interest in the Defense of the Ancientsproperty began when several veteran
employees, including Team Fortress 2 designer Robin Walker and executive Erik
Johnson, became fans of the mod and wanted to build a modern sequel. The company
corresponded with IceFrog by email about his long-term plans for the
project, and he was subsequently hired to direct a sequel. IceFrog first
announced his new position through his blog in October 2009, with Dota 2 being publicly announced
by Game
Informer a
year later.
Valve adopted the word "Dota", derived from the original
mod's acronym, as the name for its newly acquired franchise. Johnson argued
that the word referred to a concept, and was not an acronym Shortly after
the announcement of Dota 2,
Valve filed a trademark claim to the Dota name. At Gamescom2011, company president Gabe Newell explained that the trademark was needed to develop a sequel with the
already-identifiable brand. Holding the Dota name to be a community asset, Feak and Mescon filed an
opposing trademark for "DOTA" on behalf of DotA-Allstars, LLC (then a
subsidiary of Riot Games) in August 2010. Rob Pardo, the executive vice president of Blizzard
Entertainment at the time, similarly stated that the DotA name belonged to the mod's
community. Blizzard acquired DotA-Allstars, LLC from Riot Games and filed an
opposition against Valve in November 2011, citing Blizzard's ownership of both
the Warcraft III World Editor and
DotA-Allstars, LLC as proper claims to the franchise. The dispute was
settled in May 2012, with Valve retaining commercial franchising rights to the
"Dota" intellectual
property, while allowing non-commercial use of the name by third-parties. In
2017, Valve's ownership of it was again challenged, after a 2004 internet forum post from Eul was brought to light by a
Chinese company known as uCool, who had released a mobile game in 2014 that used characters from
the Dota universe. uCool,
who was previously involved in a lawsuit with Blizzard in 2015 for similar
reasons, along with another Chinese company, Lilith Games, argued that the
forum post invalidated any ownership claims of the intellectual property,
stating that the Dota property
was an open source, collective work that could not be
copyrighted by anyone in particular. Judge Charles R. Breyer denied uCool's motion for summary dismissal, but allowed the case to be moved forward to
a jury.
An early goal of the Dota 2 team was the adaptation
of Defense of the Ancients's aesthetic
style for the Source engine. The Radiant and Dire
factions replaced the Sentinel and Scourge from the mod,
respectively. Character names, abilities, items and map design from the mod
were largely retained, with some changes due to trademarks owned by Blizzard.
In the first Q&A session regarding Dota 2, IceFrog explained that the game would build upon the mod
without making significant changes to its core. Valve contracted major
contributors from the Defense of
the Ancients community, including Eul and artist Kendrick Lim, to
assist with the sequel. Additional contributions from sources outside of
Valve were also sought regularly for Dota 2, as to continue Defense of the Ancients's tradition of community-sourced
development. One of the composers of Warcraft III: Reign of Chaos, Jason Hayes, was hired to
collaborate with Tim Larkin to write the original
score for the game, which was conducted by Timothy Williams and performed and
recorded by the Northwest Sinfonia at Bastyr University. Valve had Half-Life series writer Marc Laidlaw, science fiction author Ted Kosmatka, and Steam support employee Kris Katz write
new dialog and background lore for the heroes. Notable voice actors for
heroes include Nolan North, Dave Fennoy, Jon St. John, Ellen McLain, Fred Tatasciore, Merle Dandridge, Jen Taylor, and John Patrick Lowrie.
The Source engine itself was updated with new
features to accommodate Dota 2,
such as high-end cloth modeling and improved global lighting. The
game features Steamintegration, which
provides its social component and cloud storage for personal settings. In November
2013, Valve introduced a coaching system, which allows experienced players to
tutor players with special in-game tools. As with previous Valve multiplayer
titles, players are able to spectate live matches of Dota 2 played by
others, and local area network(LAN) multiplayer support
allows for local competitions. Some of these events may be spectated via
the purchase of tickets from the "Dota Store", which give players
in-game access to matches. Ticket fees are apportioned in part to tournament
organizers. The game also features an in-game fantasy sports system, which is modeled after
traditional fantasy sports and feature professional Dota 2 players and
teams. Players are also able to spectate games in virtual reality (VR) with up to 15 others, which was
added in an update in July 2016. The update also added a hero showcase
mode, which allows players to see all of the heroes and their cosmetics
full-size in virtual reality.
As part of a plan to develop Dota 2 into a social network, Newell announced in April 2012 that the
game would be free-to-play, and that community
contributions would be a cornerstone feature. Instead, revenue is generated
through the "Dota Store", which offers for-purchase cosmetic virtual goods, such as custom armor and weapons for their
heroes. It was also
announced that the full roster of heroes would be available at launch for free.
Until the game's official release in 2013, players were able to purchase an
early access bundle, which included a digital copy of Dota 2 and several cosmetic
items. Included as optional downloadable content (DLC), the Dota 2 Workshop Tools are a set
of Source 2 software
development kit (SDK)
tools that allow content creators to create new cosmetics for the heroes
themselves, as well as custom game modes, maps, and botscripts. Highly rated cosmetics, through the Steam Workshop, are available in the in-game store if they
are accepted by Valve. This model was fashioned after that of Valve's Team Fortress 2, which had earned Workshop
designers of cosmetic items of that game over $3.5 million by June 2011. Newell revealed that
the average Steam Workshop contributor for Dota 2 and Team
Fortess 2 made approximately $15,000 from their creations in
2013. By 2015, sales of Dota
2 virtual goods had earned Valve over $238 million in revenue,
according to the digital game market research group SuperData. In 2016, Valve introduced the "Custom
Game Pass" option for creators of custom game modes, which allows them to
be funded by way of microtransactions by adding exclusive features, content,
and other changes to their game mode for players who buy it.
Dota 2 includes a
seasonal Elo rating-based matchmaking system, which is
measured by a numerical value known as "matchmaking rating" (MMR) and
separated into different tiers. MMR is updated based on if a player's team won
or lost, which will then increase or decrease respectively. The game's servers, known
as the "Game Coordinator", attempts to balance both teams based
on each player's MMR, with each team having roughly a 50% chance to win in any
given game. Ranked game modes with a separately tracked MMR are also available,
which primarily differ from unranked games by making MMR publicly visible, as
well as requiring the registration of a phone number to their accounts, which help foster a
more competitive environment. To ensure that each player's ranking is up
to date and accurate, MMR is recalibrated around every six months. Players
with the highest possible medal rank are listed by Valve on an online leaderboard, separated into North American, European,
Southeast Asian, and Chinese regions The game also includes a report
system, which allows players to punish player behavior that intentionally provides a negative experience. Players who get
reported enough or leave a number of games before they have finished, a
practice known in-game as "abandoning", are then placed into
"low priority" matchmaking, which remains on a player's account until
they win a specific number of games, and only groups them with other players
who also have the same punishment. Other features include an improved
replay system from Defense of the
Ancients, in which a completed game can be downloaded in-client and
viewed by anyone at a later time, and the "hero builds" feature,
which provide integrated guides created by the community that highlight to the
player on how to play their hero.
Dota 2 Reborn
In June 2015, Valve announced that the
entirety of Dota 2 would
be ported over to their Source 2 game engine in an update called Dota 2 Reborn. Reborn was first released to the
public as an opt-in beta update that same month, and officially
replaced the original client in September 2015, making it the first game to use
the engine. Reborn included a new user
interface framework design, ability for custom game modes created by the
community, and the full replacement of the original Source engine with Source
2. Largely attributed
to technical difficulties players experienced with the update, the global
player base experienced a sharp drop of approximately sixteen percent the month
following the release of it. However, after various updates and patches, over a million concurrent players were
playing again by the beginning of 2016, with that number being the largest in
nearly a year. The move to Source 2 also allowed the use of the Vulkan graphics API, which was released as an optional feature
in May 2016, making Dota 2 one
of the first games to offer it.
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